Friday, 5 March 2010
Futuristic Pods
The idea was that in the new church we would use pods for the people of the church to sit in during a service and they would float up and down. These pods to me meant that they had to be comfortable for people to sit in and we decided rather than old church seating which are divided only by rows we would do the complete opposite and have individual pods for the people to sit in. I began to reserach different designs for pods as this was an important task to me and therefore wanted to impress the group.
Ideas finalised team "Spirit"
The ideas of what our plan for the storyboard is has been finalised and completed at this stage. The storyboard can be found on the group blog and in basic terms there idea is that the camera is shown through the eyes of a spirit who visits an old 13th century church and after looking aroung all goes dark then to reveal a futuristic church. Stephen designed and modelled the old church and Deepa the futuristic one. Guy later on helped add with the modelling and texturing as did Nathan. My job soon became clear that I was to help out with anything that was needed on the inside of the churches ie furniture and lamps etc. This was a great chance to help out as a modeller and really get some experience as it was not something I was confident or fluent in at the start of this project. Also I would show some research for my ideas to back them up although as a late edition to the group time was against me.
Thursday, 18 February 2010
Floor plans



To the right hand side are a few examples of basic floor plans for some old churches which again gives us a good idea of the architectual layout of the building. This will help us greatly in terms of how to design ours and will help get the feel of the building. Although we will not stick directly to the floor plans we can take a good sense of spacial awareness from them.
Research continued

As we can see by looking at these photographs of old churches we can see a pattern appearing to be quite common with the church designs. The tower of the church is at the front meaning that the entrance is the tallest part of the church. To me this would make it appear more "wlcoming to all" also the churches themselves apper to have a quite flat feeling to the rest of the buildings with quite a simple layout of open space within.
Research





Hello there. An important part of this project to make sure we get an accurate design of an Anglo-Saxon church is to make sure that we research and look at old designs and floor plans of old churches and look for a generic layout and design which was most commonly used. This will help us to customise urs but based upon a good foundation. As we can see here I have been looking at some very old churches which will help us in the designing process.
The Brief

Now I am going to explain the project brief. We have basically been set the task as a group to create a digital 3D environment using Maya and to animate and texture the environment. We all as different members of the team have shared different jobs to do aswell as working together in some of these jobs. I was a late edition to the team as a new member and have been working with them and assisting where I am needed. As I have come in at a late stage the design process has already been completed, however for my own interests and to get a greater understanding of the project it is still relevant to include research of my own.
Our plan is to create an Anglo-Saxon church and to include a cemra shot sticking to a storyboard gravitating around the old church and then a time shift to a futuristic church. This storyboard will be explained and showed later on and was very cleverly constructed by our team leader Deeper. Now we will begin with the research part of our project.
3D Digital Environments Projest
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